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NEWS: Ghost in the Shell: SAC_2045 3D CG Anime's Teaser Reveals Spring 2020 Debut


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Cardcaptor Takato



Joined: 27 Jan 2018
Posts: 4869
PostPosted: Tue Oct 22, 2019 10:43 pm Reply with quote
Motoko's design looks fine but I feel like I have to see more than just this 30 second clip to see how I feel about the CGI animation style. I guess it looks better than if it was someone like Polygon doing it.
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aodmisery



Joined: 07 Feb 2004
Posts: 75
PostPosted: Tue Oct 22, 2019 10:48 pm Reply with quote
it looks horrible in my opinion. gits art is all about all the detail in the background this has none. it looks like im watching a toddlers clay looking cartoon
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GuruBuckaroo



Joined: 18 Feb 2015
Posts: 75
PostPosted: Tue Oct 22, 2019 11:30 pm Reply with quote
I honestly think the CGI opening credits for GITS:SAC were better than this. OK, not better, but just as bad in a different direction.
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DangerMouse



Joined: 25 Mar 2009
Posts: 3984
PostPosted: Tue Oct 22, 2019 11:41 pm Reply with quote
Cardcaptor Takato wrote:
Motoko's design looks fine but I feel like I have to see more than just this 30 second clip to see how I feel about the CGI animation style. I guess it looks better than if it was someone like Polygon doing it.


Yeah I like her design too.
Agreed, we need to see some scenes and how interaction with the environment looks.


It'd be especially great if we could get the SAC dub cast back for this somehow as kind of a reunion.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2227
PostPosted: Tue Oct 22, 2019 11:43 pm Reply with quote
Ah, sounds like they brought back Atsuko Tanaka (or at the least someone who sounds a lot like her). I've liked Aramaki's stuff before so I really want to see what he can do with this and I'm interested in what a 3D GitS will look like.
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DangerMouse



Joined: 25 Mar 2009
Posts: 3984
PostPosted: Wed Oct 23, 2019 12:12 am Reply with quote
AiddonValentine wrote:
Ah, sounds like they brought back Atsuko Tanaka (or at the least someone who sounds a lot like her). I've liked Aramaki's stuff before so I really want to see what he can do with this and I'm interested in what a 3D GitS will look like.

Yeah, I've liked his work too, so I'm excited to see what he does along with Kamiyama's return. And I think her design in the trailer and in the new title art in the article transferred quite well from that second piece of art we got from Ilya back in June, which I liked. Looking forward to seeing the rest of the team's designs and of course hopefully they interact well with the environments when see more.
animenewsnetwork.com/news/2019-06-11/ghost-in-the-shell-sac_2045-3dcg-anime-characters-designed-by-birthday-wonderland-ilya-kuvshinov/.147749

I thought it sounded like her too.
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Nom De Plume De Fanboy
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Exempt from Grammar Rules


Joined: 14 Jan 2011
Posts: 614
Location: inland US west, pretty rural
PostPosted: Wed Oct 23, 2019 12:19 am Reply with quote
As an unrepentant GitS fanboy, I'm willing to give this a chance. Oh yeah. Smile Smile Smile

And, a little more seriously, I am always interested in partial or full 3D productions, even just as experiments. Though I certainly hope it's entertaining as well. And thought provoking would be even nicer.
Idea
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Lann



Joined: 12 Dec 2006
Posts: 270
PostPosted: Wed Oct 23, 2019 12:55 am Reply with quote
I understand that one could argue that Motoko just upgraded to a new body, but sequels are just that, a sequel. If you are changing the format to 3D, at least adjust the character designs to fit as much as possible to compensate. This looks like its no sequel- at all.
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Martin G.



Joined: 22 Feb 2014
Posts: 26
Location: Germany
PostPosted: Wed Oct 23, 2019 1:19 am Reply with quote
Well, at least the clip hints to something visually better (and less juddery) than the Ultraman series by the same team. I'm keeping my optimism.
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Shinigami-Seishou



Joined: 09 Jun 2005
Posts: 123
Location: Traveling
PostPosted: Wed Oct 23, 2019 2:13 am Reply with quote
Not sure how I feel about this, but I guess better than nothing? The real question is...Yoko Kanno doing music? That's all I want
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xerox-guy



Joined: 20 Feb 2017
Posts: 66
PostPosted: Wed Oct 23, 2019 2:51 am Reply with quote
The first thing that I thought of when I saw the trailer, that it reminded me of Tales of lady bug and cat noir. The truth is I don't like this kind of animation even when I was a child, and I hope that Netflix would cease to produce 3D anime and save their money for good 2D anime with more than 12 episodes.
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Keen Fox



Joined: 06 Dec 2017
Posts: 137
PostPosted: Wed Oct 23, 2019 3:09 am Reply with quote
This looks bad to me.
Turning everything to 3D.

Also Motoko's design looks so childish and "kawai-esque".
Why everything has to be cute?
It loses all its atmosphere and serious tone.

As for the rest of the background I am not impressed at all.

This just looks like a fan made trailer.
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donhumberto



Joined: 19 Jan 2017
Posts: 808
PostPosted: Wed Oct 23, 2019 3:09 am Reply with quote
Oh, boy that was painful to watch... Sad As a HUGE fan of all things GITS (including the very maligned Arise, which I loved to bits) I can't say I can be very optimistic about this project... that looked terrible and the major looks like some ugly CGI cutesy high schooler... I reaally hope I'm wrong but for the moment my hopes are crushed and buried with this one... damn it Crying or Very sad
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marek1712



Joined: 29 Aug 2007
Posts: 128
Location: Poland
PostPosted: Wed Oct 23, 2019 3:46 am Reply with quote
Perfect YouTube comment: "Ghost in the Shell: Stand Alone Cutscene"
Looks really cheap. Like those 3DCGI animated series back in the 90s (i.e. Beast Wars).
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chronos02



Joined: 25 Feb 2009
Posts: 268
PostPosted: Wed Oct 23, 2019 5:09 am Reply with quote
I hope they do a massive improvement to the models, textures, shading, lighting and animations. From the little this has shown, the modelling work for things such as the palm trees and other background objects is too simple or doesn't use weighted normals/normalmaps effectively. The textures look too cheap and oversimplified. The shading is outright terrible, it felt like I was watching pointlit models from back in the 2000s and then processed with a screenspace shader to change the colors of the scene to match a desert. And the animations were halfway there, motoko's legs looked fine, but then her torso and face looked like a stiff doll, and the car's stopping animation felt like some cheap anime's one-off-episode car made in 3D that stops in a super awkward way...

Kamiyama or not, if the CG anime looks this bad, I'm going to be extremely disappointed. This is GITS in 2020, come on...

Also, besides the eyes, Motoko's CG model looks nothing like the concept art.
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