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SUPER_METR0lD
Joined: 05 Nov 2010
Posts: 76
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Posted: Mon Jan 03, 2022 11:23 am
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Absolutely gross. Literally starting out the new year with a big FU to their fans. Ugh...
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Chris Handsome
Joined: 07 Sep 2010
Posts: 282
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Posted: Mon Jan 03, 2022 11:29 am
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No wonder why they are supporting Epic Gaming Store more these days.
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Gem-Bug
Joined: 10 Nov 2018
Posts: 1216
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Posted: Mon Jan 03, 2022 11:46 am
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A disappointed and pathetic way to begin a fresh year.
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Blanchimont
Joined: 25 Feb 2012
Posts: 3454
Location: Finland
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Posted: Mon Jan 03, 2022 11:51 am
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From the source article;
Quote: | Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user generated as one would expect. |
All of the modding scene simultaneously shouting in unison;
What am I, chopped liver?!
also; console players around the world, playing their locked down consoles, drm'md games, having sudden urge to wring their heads in angst...
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Hal14
Joined: 01 Apr 2018
Posts: 674
Location: Heart of africa
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Posted: Mon Jan 03, 2022 12:03 pm
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Blanchimont wrote: | From the source article;
Quote: | Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user generated as one would expect. |
All of the modding scene simultaneously shouting in unison;
What am I, chopped liver?!
also; console players around the world, playing their locked down consoles, drm'md games, having sudden urge to wring their heads in angst... |
That line about "inconsistent personal feelings as goodwill and volunteer spirit" was also particularly horrifying.
It's the reason why modders aren't considered people who "play to contribute"
Because most mods are made to fix issues or make the game more fun. The kind of 'UGC' they want is the kind that is made to be monetized, i.e., the incentive he talks about = Goodwill + Volunteer spirit < Money.
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ThatMoonGuy
Joined: 13 Oct 2017
Posts: 364
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Posted: Mon Jan 03, 2022 12:07 pm
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Blanchimont wrote: | From the source article;
Quote: | Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user generated as one would expect. |
All of the modding scene simultaneously shouting in unison;
What am I, chopped liver?!
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looks at literally all of Bethesda's games
I literally can't imagine playing a Bethesda game without mods. Heck, the single best experience I've had in Skyrim was playing Vicn's Vigilant mod. The only things that community didn't mod were the things that they couldn't mod, like monster animations and the lockpicking system since those are hardcoded in the game. Even lesser known games, like the Shadowrun trilogy by Harebrained Schemes, had a lot of mods for it just because the devs made the game with the explicit intent of letting it be moddable.
The 'player mod' excuse for NFT is just outright offensive to me as it ignores some incredible work done by incredibly talented people. And then going on to say that "goodwill and volunteer spirit" are somehow bad? Just screw thigs guy. You know what? You want to incentivize people to make mods? Financially even? Do a Bethesda and create a mod store. You don't need NFT for that.
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Greed1914
Joined: 28 Oct 2007
Posts: 4442
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Posted: Mon Jan 03, 2022 12:20 pm
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It isn't surprising to see Square Enix wanting to jump onto this bandwagon. Various games they published that were developed by western studios suffered because SE wanted to monetize them to their detriment. (Avengers as a competed single player with a dull live service tacked on, Deus Ex being partially complete to have a sequel).
It's ironic that he talks down goodwill since the positive ways they've handled their Japanese-made games is what keeps them in a good light. The part about user-content is makes it obvious this was aimed at investors. Modders contribute all the time, but not in way that makes money. Not to mention that modding basically needs company consent to be viable, and Japanese publishers aren't known for being ok with that sort of thing.
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Fakerman
Joined: 05 Feb 2020
Posts: 42
Location: Mac Anu
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Posted: Mon Jan 03, 2022 12:51 pm
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wow i cant wait to get scammed
thanks mr president
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Casval Rem Deikun
Joined: 24 Feb 2021
Posts: 266
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Posted: Mon Jan 03, 2022 1:14 pm
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Read the letter last night.
Not happy about this one bit.
Everyone. Vote with your wallets. Do not support whatever they do.
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Shiawase_Rina
Joined: 09 Sep 2018
Posts: 76
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Posted: Mon Jan 03, 2022 1:26 pm
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Welp, I can promise that no matter what I will never touch a game with NFTs, blockchains, or other crap along those lies.
Are there any good Japanese articles that explain what makes NFTs bad? I might need them in the future...
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Hal14
Joined: 01 Apr 2018
Posts: 674
Location: Heart of africa
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Posted: Mon Jan 03, 2022 1:37 pm
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Shiawase_Rina wrote: | Welp, I can promise that no matter what I will never touch a game with NFTs, blockchains, or other crap along those lies.
Are there any good Japanese articles that explain what makes NFTs bad? I might need them in the future... |
Don't know about Japanese articles, but the main issue isn't simply the technology but that the intent of the people behind the technology isn't to make entertainment media more entertaining but, to squeeze more money out of the consumer.
In the full letter, he makes playing games for fun sound ... misguided. He also called buying and selling games a "one-way relationship" and that "goodwill" & "volunteer spirit" are "inconsistent personal feelings".
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Ralph Snackshi
Joined: 27 Jan 2018
Posts: 23
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Posted: Mon Jan 03, 2022 1:43 pm
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What a moron. They might as well not be a game company anymore if their willing to go that far.
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jdnation
Joined: 15 May 2007
Posts: 2007
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Posted: Mon Jan 03, 2022 1:45 pm
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TRANSLATION:
Our Shareholders who don't play or care about video-games and hold our stock outright or through various investment funds are demanding that we give these initiatives a shot, and we are fiscally obligated to try them.
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Top Gun
Joined: 28 Sep 2007
Posts: 4586
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Posted: Mon Jan 03, 2022 1:54 pm
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Everything in this statement is either laughable or straight-up disgusting, but the comment about there not being "major game-changing user-generated content" deserves particular ridicule. Some of the most popular multiplayer games of all time started their lives as mods of other games. You know, little obscure things like Counter-Strike, or Team Fortress, or DayZ, or PUBG, or DOTA, or...well, you get the idea. And that's before you touch the ridiculously-expansive PC modding scene for countless games spanning decades. Think about the tens of thousands of DOOM WADs still going strong to this day, or the who knows how many terabytes' worth of content created for Skyrim alone. This comment is so pathetically out-of-touch I don't even know where to start with it.
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Leviathonlx
Joined: 24 Oct 2019
Posts: 84
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Posted: Mon Jan 03, 2022 2:12 pm
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Quote: | I realize that some people who “play to have fun” and who currently form the majority of players have voiced their reservations toward these new trends, and understandably so. However, I believe that there will be a certain number of people whose motivation is to “play to contribute,” by which I mean to help make the game more exciting. Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. |
Almost sounds like something you'd hear from Bobby 'I want to take the fun out of making video games' Kotick.
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